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Bioshock 2 Developer Q&A

by Bill Gwilt :: posted Feb 07, 2010 10:11 PM EST
Friday we had the rare opportunity to join in with the developers of Bioshock 2, on a Q&A Conference call. We have the highlights and more.

This past week, we were given a rare opportunity in the gaming industry. We were asked to participate in a Q&A session with members of the development team of Bioshock 2. Our very own Shockwave was kind enough to sit in on the action and acquire for us a very nice sound file of the entire call. For those who wish to read the transcript, we were able to acquire one via Coveritlive.com (Coveritlive is a neat tool that allows you to blog live to readers, so basically, this is a running transcript. SOURCE) Some of the more important items that were touched on include:

 

  • The game will feature dual wielding (this has been shown to be the ability to fire plasmid based skills with your guns)
  • Tennenbaum is seen in the game as a returning character.
  • The game will offer more involvement based on your choices. It will be extremely difficult to save all of the Little Sisters.
  • The game will feature more encounters with Splicers, as well as meeting human residents.
  • They were able to assuage the concern that the game will NOT be a big escort mission. The focus of the game is on the puzzles and the combat.
  • They discussed how they worked hand in hand constantly to keep a unified vision. This was a major concern with two studios developing major parts of the game.
  • They discussed the procedure for selecting music for the game, and how difficult it was not to have a repeated track.

 

Obviously there was more to the call than this, and I encourage anyone interested in the game to download the call directly and spend the time to listen to it. This is a unique experience that most game companies simply do not bother with.  After the link to download the entire call, be sure to check out the three newest trailers for the game, and be sure to check back next week as we'll be sure to have our review up very soon.

 

To Download Call:

Right click the link, select Save As, Select Your File Type and Location, and Go from there. (I'd recommend just streaming it if you can. It's a fairly substantial download.)

LISTEN HERE

 

 

 

 

 

 

 

-Comments-

Lando
Offline
Lando said
My biggest concern now with the game is going to be two things:

1 - Length of single player campaign 2 - Longevity of multiplayer. I just don't know how long it will remain interesting.
February 8 at 6:05 PM •
shockwave562
Offline
shockwave562 said
It was my pleasure to sit in on this call. It was very interesting to hear what the dev team had to say, these guys are clearly very happy with what they created. I think this title might take a few critics by surprise tomorrow. I am looking forward to playing it.

Everyone should check out either the transcript or the streamed audio if they have time.
February 8 at 11:50 AM •
NoMoreFlames
Offline
NoMoreFlames said
nice work guys, thanks for the info, I'm very excited about this
February 8 at 11:09 AM •
Nightshade386
Offline
Nightshade386 said
I'm picking up Dante's Inferno tomorrow instead of Bioshock 2 since I'm doing the review. But I'm slowly coming around to this game and am looking forward to playing it eventually.
February 8 at 9:09 AM •
Gammacher
I like the image you used. i have it as part of my xbox avatar.
February 8 at 8:13 AM •
GethOwner
Offline
GethOwner said
Wow! Nice job GamersWishList
February 8 at 8:12 AM •
NomisGnos
Offline
NomisGnos said
Awesome Q&A good job introducing the people! Quality stuff!
February 8 at 6:54 AM •
Lando
Offline
Lando said
Reallllllly really looking forward to this game now. Got a 9.5 from OXM, and a 5 out of 5 from PSM. Glowing reviews so far.
February 7 at 10:28 PM •
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TAGS: bioshock 2, developer Q&A, trailers

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